Tuesday, September 29, 2009

outline

What to cover
-movie: The Matrix
-movie magic & how it concerns physics
a. jumping across buildings
b. various falling scenes
c. maybe cover bullet time?
d. various physics errors to prolong/hype scenes

I. Matrix – physics in a simulated world
a. gravity still functions naturally in the Matrix (if it were real)
b. certain being that are able to bend laws of physics
c. physics errors intented to hype a scene and bullet time
d. thesis statement
-things to include in the thesis- Although we are led to believe that the various characters can defy the laws of physics inside the Matrix, but there are examples where the director uses bad physics to milk a scene

II. how physics is applied to the main characters in the matrix
a. bullet time – the body moving just as fast, if not faster, than bullets
b. characters able to jump across building tops
c. flashy fighting/jumping scenes

III. Movie magic applied to the matrix
a. even rate of acceleration applied to a jump
b. miscalculated timing on a fall
c. various paths of actions make no sense

IV. world outside of the matrix program
a. flying hovercrafts, powered by electro magnetism?
b. Levitating robots, no real indication of how it achieves flight

V. conclusion
a. reiterate main points
b. restate the thesis

Thursday, September 24, 2009

rotation illusion!

hi prof.
i was looking for an example of what you were talking about with the wheelwagon wheel illusion, it was still kind of fuzzy to me. this would be a good one, right?

Video analysis of path of action



videos are 30 fps

5 ref. jumps


ref. jump


plotted jump


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on a side note, this one was tough to figure out, even with the instructions. it must be my comp, cause i couldn't seem to save the jump as a .mov straight from tracker. instead, i had to save as a gif, then convert that to a .mov (hence why the ref jump and plotted jump is in bad quality)

Sunday, September 13, 2009

tracker!



this was tough figuring out how to work this program.
i tracked the top of the ball.

Tuesday, September 8, 2009

ball bounces



30fps!